Wednesday, August 7, 2019

Phantom Hourglass: Case Closed

Even after my trip to Spirit Island, I never thought I should start documenting the Power/Wisdom/Courage Gems Link gets. I still thought of them like the “treasures” Link sometimes gets like pearl necklaces and Zora crowns, but they’re more like a collection sidequest along the lines of Skulltulas or Poe Souls, so here are the ones I’ve gotten so far:

Power Gems
  • Given by Astrid after completing the Temple of Fire (already mentioned).
  • Bought for 500 rupees from a shop.
  • Found in the bomb flower cave on Cannon Island.
  • Found on the Isle of Gust.
  • Found in the Temple of Wind.

Wisdom Gems
  • Bought for 500 rupees from Beedle [1].
  • Found on Zauz’s Island (already mentioned).
  • Found by clearing Miniblins in a cave on the Isle of Gust.

Courage Gems
  • Found on Spirit Island.
  • Bought for 500 rupees from I Can’t Believe It’s Not Beedle [2].
  • Found in the Wayfarer’s cave on the Isle of Gust.
  • Found in the Temple of Wind.

There are four more Link can get now: Astrid gives a Wisdom Gem for completing the Temple of Gust, Oshus gives a Power Gem, and Salvatore mails a Wisdom Gem. Finally, on the way back to the Temple of the Ocean King, there’s a cave Link can bomb into and find another Power Gem.

On this trip to the Temple of the Ocean King, Link has two more minutes’ worth of sand, but has to go through the floors he did the first time, plus three more. Fortunately, having gotten bombs and the shovel since the last trip to the Temple, Link can take advantage of a couple shortcuts on the floors he’s already done. The last old floor still requires gathering the three gems and tossing them into their pedestals, so it still takes a while, but the first two are quick. After the main room on the third floor is cleared, Neri opens the way forward.

The first new floor has new critters called Phantom Eyes, which can help the Phantoms find Link and summon new Phantoms to chase him down. Unlike the Phantoms, they can be defeated if Link stuns them with the Boomerang before they can spot him. When all on the floor are defeated, a chest spawns with another Power Gem. The next floor has no Phantoms or Phantom Eyes, just a couple rooms which spawn ambushes of normal enemies. The third new floor has six stone tablets. One explains that four of the others “govern the crest,” which in this case means Link has to draw a symbol on a tablet to open the way forward, and those tablets are the four points Link needs to draw lines between. (The symbol is an X with an enclosed top and bottom; a stylized hourglass.) The sixth tablet is “cursed”; it summons an extra Phantom Eye. This should be an easy floor to do on repeat visits.

The next safe room has a giant disc with the sun symbol Link and Ciela saw on Molida Island. The disc has an upside-down map of the southwest quadrant with Farore’s symbol marked on it. The instructions read, “Press the sacred crest against the sea chart to transfer it. The Temple of Courage will open to the holder of the Sun Key.” Pressing the sacred crest against the sea chart involves opening the relevant portion of the chart, then closing the DS clamshell. This transfers the mark to the map, but it’s out in the middle of the sea, and Ciela has no idea what to do with it. A portal opens, and Link’s third visit to the Temple ends.

Back in town, a new shop has opened, the Treasure Teller. This guy will buy any of the treasures Link’s picked up to date, and pay nice prices for them. Even the ones he dismisses as “trifles” he pays 50 rupees for [3], and I was able to sell one for 1,500. He’ll also buy unwanted ship parts, as long as they aren’t the base parts that came with the ship. With the haul of rupees Link got here, he was able to visit Beedle and buy another bomb bag upgrade for 1,000 rupees, then wait for the masked guy to show up and finally buy that heart container for 1,500 [4][5].

Next: In brightest day, in blackest night, no evil shall escape my sight.

[1] Another thing I haven’t mentioned: Beedle’s sailing around the sea, running a shop and giving reward points for spending Rupees at his store.
[2] Late at night, Beedle is replaced by the guy in a mask. As in Wind Waker, he’s got different items and is talking about closing shop.
[3] The same price Eddo thought would be too high for Link to pay for the cannon.
[4] In any other Zelda game, this would be a huge amount. (It’s more than he can carry in any of them except Wind Waker.) Here, I get the feeling that even having spent over 4,000 rupees, I’m just getting started.
[5] The same price as the three spirit gems combined. I probably should have bought this first; it’s more immediately useful.