The bubbles allow Link to pop a balloon, gaining the attention of the leader of a gang of kids running around town. The leader challenges Link to find them all in a game of hide-and-seek before sunrise. They’re easy to find, but difficult to catch unless Link hits them with more bubbles, which stun them and let Link close the gap. And so, Link wins the game, but the group apparently has a “no scrubs” policy and refuses to let him join. They are fairly sporting, however, and teach him the password to the tunnel to the astral observatory.
After going through the tunnel, Link finds a scarecrow who teaches him further tricks he can do with the Song of Time once he learns it. The astronomer, Professor Shikashi, complains about the Skull Kid’s antics and offers to let Link take a look through his telescope. Link sees the Skull Kid atop the clock tower; the Skull Kid seems to realize he’s being watched because he does something to the moon to make a Moon’s Tear fall, and then taunts Link by waving his butt at him.
Link can take the Moon’s Tear back to Clock Town, where he finds a business scrub willing to sell Link the flower it’s occupying for it. It’s a good trade, that will let Link wait at the door to the clock tower until it opens on the night of the festival. There’s not a lot left to do right now, so here’s some stuff going on in the town:
- I didn’t mention this earlier because it’s irrelevant to the main quest so far, but Link met Tingle selling maps of Clock Town. It was five rupees and marks all the points of interest in town, so it’s a good deal. Tingle is a 35-year-old man who wants to be a fairy, to the point of dressing like one, to his father’s embarrassment. I’m aware he’s not overwhelmingly popular, but I’m trying not to let that color my perception too much.
- Tatl is a lot more demanding than Navi was, even if her alert noise isn’t “Hey!” Navi’s hints were like “Here’s what we should be doing next, in case you’ve gotten so caught up playing music for singing frogs that you’ve forgotten,” while Tatl’s more like, “What are you doing? We have a quest to finish!” I guess it makes sense given the strict time limit.
- There’s a bank in Western Clock Town that records deposits by stamping them on the account holder. This will protect Link in case he has a catastrophe like being sent back in time three days, so I deposited some to test it out at first, then everything before going to confront the Skull Kid at the end.
- I played a couple minigames while waiting for nightfall on the third day. One of these is to find the way through a maze whose walls only pop up as needed to block Link’s path to a treasure chest that contains Deku nuts. This is a pretty pointless game, so I found a better one. In a corner that can only be accessed by Deku flower, a couple business scrubs run a platforming game. The reward is more substantial here (50 rupees), but the game is a giant pain in the nostrils. The first jump is a nightmare, and they don’t get much easier.
- Dawn/dusk of each day having a cutscene that interrupts Link: A good way to mark milestones on the passing of time, but it’s already getting old, and I can only imagine it’s going to get worse.
Next: The curse lifted.